Product evolution is a great thing. All of our products evolve, of course, but it takes an effort for our customers to include those evolutions. Yes, we make it very easy. But, successive releases of the SCORM Engine require that our customers download the new version, understand the release notes, apply it to their software, and deploy it to their customers. In reality, this means that some of our customers’ customers are just now seeing the benefit of our SCORM Engine 2008.1 release. It just takes time.

The SCORM Cloud, of course, is a different beast. It’s run on a set of servers we control, and we’re able to very quickly evolve the product and release those changes into the wild. Today, we’ve introduced a couple of changes that might be useful for you. (For more specific details, visit our forums.)

  • Skins: If you want the player to look like your own, now you can provide a CSS reference to control the look and feel.
  • Redirection options: You’ve always been able to specify the destination on exit, now you can use a few built in options (like “close the window”)
  • Data Export: This is a big one. Your data is, well, your data. We’ve known that all along, we’ve just made it a lot easier for you to export that data.

Lastly, we’ve introduced the SCORM Cloud console. As of this moment, you can create your own app_id (FREE for a trial), check on your usage, export your data, just about anything necessary to manage a Cloud account. We hope that you find the SCORM Cloud so useful that the paid accounts are appealing!

Tim is the chief innovation and product officer with our parent company LTG, though he used to be CEO here at Rustici Software. If you’re looking for a plainspoken answer to a standards-based question, or to just play an inane game, Tim is your person.